FORM

An Interactive Guide To Furniture Design

UI & Branding     |     Photoshop, Illustrator     |     10 Weeks


 

OBJECTIVE

Create an interactive tablet application that takes the user on an illustrated journey of the history of iconic furniture design, through a view of culture, form, and function.

 
 
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HOW

Through a timeline of deconstructed iconic models, create an immersive and educational visual breakdown of not only the aesthetic, but the designer, era, material and culture behind each example.

WHY

Furniture design is an art that is just as influential in modern life as paintings and sculpture. Illustrative and photographic representation in textbooks  does not do such a three dimensional piece of art justice and the true thought and history behind pieces that surround everyday life can become under appreciated. 

 
 
 
 

Present information through deconstructed “pieces of history” being assembled.

 

 
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KEY FEATURES

•Visual deconstruction of each furniture piece

•Filters via geometric representation

•Historical Background (Designer, Location, Era, Materials, Price, Style, Current Status)

•3D visuals of furniture

•Timeline view


MOODBOARDS

bright • refined • geometric • fragmented • airy • smooth • intelligent

While I pulled smooth bright colours from  illustrative inspiration, I directed my focus towards three dimensional clean and well-lit spaces for the environment.


COLOUR PALETTE

 

REFLECTION

Interactive learning tools can enhance a person's understanding, especially if the topic is a very three dimensional area. Whereas books offer tangible gestures, tablet applications open the opportunities of more immersive designs, guidance, and moving images.